Mike has 11 years of business design experience. He not only solves design problems but help improve business performance, driving growth for clients. He has worked with notable brands such as Fuji Xerox, Fujifilm, SEGA and HSBC. Mike earned Master of Multimedia Design with Honours from The University of Sydney in 2007.
Tom joined the Metpixel team as National Sales Director in 2018 with the goal of bringing technology-lead design to more companies all around the country. With a sound understanding and appreciation for design, Tom is passionate about photography, game design and user interface design. Tom believes that behind every great technology solution lays beauty and aesthetics that create a memorable experience for the user and the consumer.
Stuart is a senior software engineer at Mexpixel. He has over 15 years experience in the software industry, designing and implementing enterprise web solutions. As a full stack developer, Stuart specialises in cloud computing, Net server technologies and complementary front-end technologies. He has worked for large international firms such as Telstra and Shell; and has worked as a consultant for the various Education departments throughout Australia. Stuart earned a first class honours in Computer Engineering at UTS and has a Masters in Education from Macquarie University.
Ed joined team in 2017 as a freelancer. He is an Illustrator, digital artist and graphic designer. Working across a range of disciplines, he can be found doing character designs in the morning, high-end cosmetics rollouts by lunch, and finishing with magazine layouts in the evening. He masters design layout, typography and commercial printing. He has a Bachelor of Fine Arts from Sydney College of the Arts- The University of Sydney.
Li has over 20 years experience in the video game industry. Having had a hand in creating over 40 next-gen console and mobile games with brands like Warhammer, Total War and the Biohazard series, he is a fundamental influence on the team at Metpixel. Li also worked as CGD production direct at SEGA Shanghai for 10 years, then started his own CG company, Beiwen Technology, in 2012. Joining Metapixel in 2017 and establishing the Shanghai team there, Li heads up all 2D, 3D character designs, customised product modelling and rendering for all forms.